When we last left our heroes, they had just robbed a Buckrider hideout on the grounds of the ruined Abbey and delivered two magical rings to the town of Burg's resident wizard, Wanda. Deliberating their next course of action in Burg's paramount drinking establishment, the Brewer's Inn, they opted to return to the Buckrider hideout and lay an ambush for the bandit leader. However, they decide that - not knowing the strength of their opposition - a little extra cannon fodder help would be in order.
With five musket-bearing soldiers on loan from the town magistrate, the party makes its way to the ruined tower on the Abbey grounds. There, two guardsmen take up a vulnerable position in the center of the tower, pretending to be tied up to lure the antagonists into the building, while the rest of the guards and the party takes up strategic positions around the tower.
After a few hours, Ripper (one of the Elves, able to see in starlit darkness) spots a group of five men with five treasure-laden buck-goats led on a leash walking toward an abandoned ruin nearby, exiting after a few minutes without the goats and the sacks of treasure. Ripper the Elf identifies two mooks and three heavily armed men, one armored in curiass. The cuirass-wearing man, probably the leader, swings open the door to the tower and is immediately surprised by the two helpless looking Burg musket-men within. He orders the two mooks to investigate at which point Marcus the Fighter slams the door shut behind the bandits. Chaos ensues. Linn the Thief tries to waste one of the mooks with her crossbow but misses. Ripper blasts his musket, downing the mook and the other mook is overtaken by the not-so-helpless guardsmen. Marcus suffers a wound from one of the two bandit-lieutenants but is soon put to sleep by Barry the Magic-User, casting a sleep spell (succeeding in putting the other remaining bandits to sleep as well).
With the bandits taken prisoner, they make their way back to Burg the following day, entering the town as heroes and being welcomed as such by Cornelis, the magistrate. He rewards the party and (in the town square, with dozens of onlookers) loudly praises their deeds and proclaims them heroes of Burg.
But the heroes of Burg don't rest on their laurels, their work ethic compels them to delve the mysterious passageway beneath the bandit tower they uncovered last session. Making his way down the ladder, Ripper finds a finely woven Elven-wrought cloak (immediately claimed by Barry), a crossbow and nine enchanted crossbow bolts and various phials of liquid, alongside a motherlode of coin - the Buckrider's secret stash. At the bottom of the ladder, beside the treasure, is a small passageway leading northeast, underneath the Abbey ruins.
With Barry the Magic-User at the head of the column, the party makes its way down a few dozen yards of corridor, before it bends east and then south. And though both Elves' preternatural senses don't pick up any danger or sound, the party walks right into an ambush as it is faced by a terrible, lizard-like creature with a mystical gaze. Ripper the Elf, Marcus the Fighter and Barry the Magic-User immediately feel their bodies stiffen and their companions watch in horror as their skin takes on a greyish hue. Linn the Thief and Truus the Elf choose discretion as the better part of valor and remember that one of the rooms in the tower contained a mirror. Ripper actually succeeds in shaking off this paralyzed condition and runs into a door he spots. But instead of safety, he bumps into a magic user that first tries to cast a spell (which gets interrupted by Ripper's musket) but then succesfully charms the Elf. Even so, Ripper escapes yet again and makes his way to Truus and Linn who by now have found a mirror to use against the monster's gaze. And that's where we will pick up two weeks from now.